<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Playpit devlog</title><description>How Playpit&apos;s original browser games get made.</description><link>https://playpit.fun/</link><item><title>The greybox flagships get their identities</title><link>https://playpit.fun/blog/the-greybox-flagships-get-their-identities/</link><guid isPermaLink="true">https://playpit.fun/blog/the-greybox-flagships-get-their-identities/</guid><description>Kryve&apos;s killhouse and Korveth&apos;s glass steppe: how both flagships went from deliberate greybox to original visual identities without touching a single line of engine code — and still ship zero art assets.</description><pubDate>Fri, 10 Jul 2026 21:00:00 GMT</pubDate></item><item><title>Korveth is live — an RTS whose battles you can send in a link</title><link>https://playpit.fun/blog/korveth-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/korveth-is-live/</guid><description>Our seventh original game is a lockstep skirmish RTS on a brand-new engine: flow-field armies, fog of war, a commands-only AI — and a battle report whose link replays your exact match, bit for bit.</description><pubDate>Fri, 10 Jul 2026 18:00:00 GMT</pubDate></item><item><title>Kryve is live — Playpit&apos;s first shooter, and the squad shoots back</title><link>https://playpit.fun/blog/kryve-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/kryve-is-live/</guid><description>Our sixth original game is a tactical greybox deathmatch on a brand-new FPS engine: bots with real line-of-sight, learnable recoil, and an after-action card whose challenge link rebuilds your exact match as a dare.</description><pubDate>Thu, 09 Jul 2026 21:00:00 GMT</pubDate></item><item><title>Butterslip is live — the game serves every order before you do</title><link>https://playpit.fun/blog/butterslip-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/butterslip-is-live/</guid><description>Our fifth original game is a slide puzzle set on a diner griddle: you&apos;re a pat of butter, and every order is proven servable — and its par measured — by a solver that plays the exact same rules you do.</description><pubDate>Thu, 09 Jul 2026 17:00:00 GMT</pubDate></item><item><title>Emberfell is live — drop a friend into your tale</title><link>https://playpit.fun/blog/emberfell-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/emberfell-is-live/</guid><description>Our second 3-D world-engine game: a third-person adventure across wind-swept highlands, where your finished tale becomes an adventure card — your actual route drawn on it, and a link that drops a friend exactly where it ended.</description><pubDate>Thu, 09 Jul 2026 12:00:00 GMT</pubDate></item><item><title>Stackpark is live — the link is the build</title><link>https://playpit.fun/blog/stackpark-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/stackpark-is-live/</guid><description>Our first 3-D world-engine game: a third-person island sandbox of oversized toy parts, where one keypress turns your creation into a card whose link rebuilds it, part by part, for a friend.</description><pubDate>Thu, 09 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Starskip is live — and every system is provably beatable</title><link>https://playpit.fun/blog/starskip-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/starskip-is-live/</guid><description>Our second original game is gravity trick-shot golf across tiny solar systems. Before a system is allowed to exist, the game plays 512 shots at it — here&apos;s how the solver guarantees you&apos;re never stuck.</description><pubDate>Wed, 08 Jul 2026 12:00:00 GMT</pubDate></item><item><title>Bloomstead is live — send a postcard from a world made of blocks</title><link>https://playpit.fun/blog/bloomstead-is-live/</link><guid isPermaLink="true">https://playpit.fun/blog/bloomstead-is-live/</guid><description>Our first original game: a cozy voxel homestead sandbox where your best view becomes a postcard, and the postcard&apos;s link drops a friend into the exact same spot.</description><pubDate>Wed, 08 Jul 2026 00:00:00 GMT</pubDate></item><item><title>Devlog #1 — a voxel engine that fits in a browser tab</title><link>https://playpit.fun/blog/devlog-1-a-voxel-engine-in-a-browser-tab/</link><guid isPermaLink="true">https://playpit.fun/blog/devlog-1-a-voxel-engine-in-a-browser-tab/</guid><description>Greedy meshing in a Web Worker, flood-fill lighting, and worlds that grow out of a single number: how we built the engine behind our first game.</description><pubDate>Sun, 05 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>